Gabriel Carpentier

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Gabriel Carpentier

Sans Reflet

Immersive and interactive experience

With Mickaël Pilon, Axel Gervais, Tristan Roy, Antoine Haddad, and Gabriel Carpentier

Context

Sans Reflet draws on our modern overexposure to media to materialize a state of dissociation: the participant first sees themselves faithfully reflected on a fragmented mosaic, then watches that representation detach from them, repeat itself, ignore them, until they become a mere witness to their own presence. The work never offers resolution. It keeps the participant in a continuous state of perceptual instability, physically present but perceptually absent.

Role

I took on the role of PO, set designer, and integrator: team management, conceptual and technical decisions, the TouchDesigner control system, and integrating every part together. I also contributed extensively to visual design, interaction design, and mapping, as well as stage work, including lighting, the sound system, and the communication network.

Challenge

Sans Reflet relied on a multitude of components that all had to coexist: 4 Orbbec sensors, 3 projectors, 3 spotlights, 5 speakers, and 2 computers, for nearly 8 minutes of varied, fully interactive and evolving visuals. To make it all hold together, I had to design a management system for the mosaic's tiles, a system to optimize overall performance, and several other control and communication systems linking the project's different parts.